High Poly done in Maya- Xnormal for baking- nDo for some finer detail normal mapping - dDo for base textures. I was inspired by Dead Space and the Remington Chainsaw tutorial for the dDo breakdown.
Still things I need to work on for sure, but wanted to show what i had so far.
1st post to Polycount.
![=) =)](https://polycount.com/plugins/emojiextender/emoji/twitter/smiley.png)
![HighPoly.jpg](http://dl.dropbox.com/u/18071119/ArtStuff/HighPoly.jpg)
![BakeSheet.jpg](http://dl.dropbox.com/u/18071119/ArtStuff/BakeSheet.jpg)
![DeadSpaceRipperFanArt.jpg](http://dl.dropbox.com/u/18071119/ArtStuff/DeadSpaceRipperFanArt.jpg)
*fixed the pictures
Replies
To post an img:
"
Minus the quotation marks of course.
Looks pretty cool though, I like it.